• responsible for all aspects. modeling, rigging, animation, lighting, & texturing done in maya. rendered with arnold. color correction & compositing done in after effects. editing & sound design done in premiere pro.

  • responsible for all aspects. modeling, rigging, animation, & lighting done in maya. textured with substance painter. color correction & compositing done in nuke. editing & sound design done in premiere pro.

  • modeling & fluid simulation done in blender. coloring & compositing done in after effects.

  • flip fluid simulation done in houdini. coloring & compositing done in after effects.

  • filmed on an iphone, all post processing done in after effects. a personal project to mimic the retro camcorder effect present in my childhood videos.

  • particle sim and flip fluid sim done in houdini, with post processing in after effects — interspliced with a montage of me editing. cut in premiere pro.